The Hidden Hurdles of Virtual Reality: Unpacking VR Sickness
October 1, 2023

Virtual Reality (VR) offers an unparalleled immersive experience, allowing users to step into new worlds and interact with environments in ways previously confined to the imagination. However, this incredible technology is not without its drawbacks. Among the less-discussed obstacles to fully enjoying VR is the issue of VR sickness, a phenomenon that can manifest as dizziness, nausea, and even headaches.

 

The symptoms of VR sickness are strikingly similar to those experienced in motion sickness. Essentially, the disconnect between what the eyes perceive and what the body feels can lead to a range of uncomfortable symptoms. When you put on a VR headset and move through a digital space, your eyes signal to your brain that you’re moving. However, if you’re sitting or standing still, your inner ear — which helps regulate balance — sends conflicting signals. This dissonance creates a sensory conflict, causing the body to react as if it’s been disoriented, hence the feelings of nausea or dizziness.

How individual susceptibility to VR sickness varies is still a topic of research, but it seems clear that not everyone is equally affected. Some may use VR technology extensively without any issues, while others may start to feel symptoms almost immediately. Various factors like age, medical history, and even gender can play roles in how one reacts to prolonged VR use.

There’s a tendency to underestimate the impact of VR sickness, particularly because of the technology’s novel nature. Yet, the issue is significant enough that developers and researchers are investing in solutions. Game design choices can significantly impact the onset and severity of symptoms. For example, steadier camera movements and limited head bobbing can make the VR experience less jarring. Researchers are also delving into the use of dynamic field-of-view restrictions as a way to alleviate symptoms, by limiting the amount of peripheral visual information that might contribute to sensory conflict.

Hardware manufacturers are similarly focused on tackling this issue. Higher frame rates and lower latency can make the virtual environment more responsive, reducing the delay between a user’s actions and the visual feedback, which can help in lessening symptoms. There are also ergonomic considerations: the design of the VR headset can influence how weight is distributed, affecting overall comfort and potentially reducing the likelihood of experiencing VR sickness.

It’s worth mentioning that adapting to VR is possible, with symptoms often reducing over time as one becomes more accustomed to the experience. Known colloquially as “getting your VR legs,” this process is akin to sea legs, where the body becomes acclimated to a previously disorienting environment.

For those who are susceptible to VR sickness but want to continue using the technology, various coping mechanisms have been suggested. Ginger supplements, for instance, have been shown to reduce nausea in some people. Taking breaks during prolonged sessions and staying hydrated can also alleviate symptoms.

While the potential of Virtual Reality continues to captivate our collective imagination, the issue of VR sickness remains a stumbling block for many. Understanding the cause and mechanisms of these symptoms, and being aware of strategies to mitigate them, can significantly improve your VR experience. Ongoing research and development are gradually leading to more user-friendly designs and software adjustments aimed at making the virtual world accessible and enjoyable for everyone. Therefore, if you’ve been hesitant about diving into VR due to past experiences with nausea or dizziness, rest assured that solutions are on the horizon.